Over on GigaOm, Tom Krazit spins an old argument as a new one by characterising as silly the many recent blog posts on how little money Google makes on Android, in fact much lesser than what it makes on iOS (I have made such posts myself). Look beyond the dollars, he says, as if that’s a fresh and non-obvious point:
Not all investments are made with the expectation that a big payoff is around the corner. Google’s decision to bankroll the development of Android was just such an investment, which makes the past week’s back and forth over just how much money Google has garnered from that investment quite silly. [...] The mistake is assuming that Google views this as a big problem, as if Android has been a waste of money because Google makes more money from its competitor. Would Google like to make more revenue from Android? Sure. Money is nice. But Android was a defensive move on Google’s part, and one that wasn’t primarily motivated by desire for revenue or profit.
Not all investments are made with the expectation that a big payoff is around the corner. Google’s decision to bankroll the development of Android was just such an investment, which makes the past week’s back and forth over just how much money Google has garnered from that investment quite silly.
[...]
The mistake is assuming that Google views this as a big problem, as if Android has been a waste of money because Google makes more money from its competitor. Would Google like to make more revenue from Android? Sure. Money is nice. But Android was a defensive move on Google’s part, and one that wasn’t primarily motivated by desire for revenue or profit.
The mistake in Krazit’s own thesis is that he sees discussion of Google’s revenue as an independent and sole criticism of what Google is doing with Android. That is not the case. The fact that Google does not derive profit from Android but gives it away for free to handset makers and telcos (not users, less than 2% of whom can upgrade to the latest version of Android released many months ago) is part of a larger argument or analysis of the nature of Android vs iOS. Since Krazit wants to rehash these points as if new, I will repeat my criticism which is a bit different from that of famous iOS defenders like John Gruber. Read the rest of this entry »
Apple has a couple of great pages (1, 2) for switchers. What they fail to tell you about are the great non-Apple apps that make the Mac experience a worthwhile switch. So, here they are (at least some of them):
All of them are free. One or two are ad-supported.
The only three things guaranteed in life are death, taxes… and your periodic update to the Ahimsa theme. Fortunately only the first two are injurious to your health, while the surgeon general actively encourages use of the Ahimsa theme by pregnant women and children ages four and above.
So, here it is, Ahimsa 3.3!
What’s new?
Fotile is a simple web app for generating a tile puzzle from an image, which can then be solved by swapping pieces. Images can be loaded from a URL, from a local directory (under your Fotile installation root) or from Flickr’s “interesting” page. You can read more about Fotile here.
Slipcover is a free Mac OS X app that can be used to “create custom case icons for all your media files”. In other words, customise the icons of your files, typically media files. Its a slick app and provides means for creating custom “cases”. Worth a download.
If you recently got a Magic Mouse either because it came with your new Mac or because you got excited by the hype and bought one, only to find that the dratted thing is missing the third and fourth buttons which you had so cleverly bound to Expose and Spaces, there is good news. A free application calledMagicPrefs lets you not only add this functionality to the Magic Mouse but lets you define gestures and perform other kinky mods that should be worth a lot more than the millions that Apple paid to acquire Lala.
UPDATE: TUAW has a pointer to another free tool called BetterTouchTool.
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